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[personal profile] dreamquestion
Player Name: Maniette
Player Contact(s): [plurk.com profile] maniette or PM this account!
Are you over 18? Yea
Do you have any other characters in game?: Nah
Who invited you?: Nepotism hire

Character Name: Randolph Carter
Canon: Dream-Quest of Unknown Kadath
Canon Point: The very end, waking up as he falls to his alleged death
Age: 54 in real time, but implied to spend much more in the Dreamlands
History: Lovecraft wiki entry
Is this character an AU? What type?: Nope
Personality: Despite being born in 1874 with practically a pedigree as a New England Local and originating in HP Lovecraft's works, Randolph himself is a kind, understated and open-minded man. He approaches everyone possible with intense curiosity and fascination, and always tries to maintain the ability to be kind as a primary option. Part of this is in a meta sense (there's every reason to believe that Lovecraft wrote him as an author avatar, giving him the ability to be open-minded and willing to embrace differences that he struggled with himself), but primarily we see it in his actions in the epic Dream-Quest: he's often required to seek out information by interviewing locals, and is able to consistently find ways to get leads to relatives of relatives or obscure locals, suggesting a phenomenal ability to be a social chameleon despite his apparent background.

While little goes into his life outside of the Dreamlands, he's known to be a Great War veteran and a member of the French Foreign Legion, where he met his close friend and Creole mystic Étienne-Laurent de Marigny, who introduced him to a great deal of mysticism and magic, and took him to Bayonne to show him "certain terrible secrets in the nighted and immemorial crypts that burrow beneath that brooding, eon-weighted city", though his whole life he's been aware of the supernatural and eldritch unknowable portions of the universe, and while he has an endless curiosity and determination - as the entire plot of Dream-Quest is in fact to go and tell off the gods for stealing his personal dreams of paradise for their own holiday home - he does acknowledge that too much knowledge can indeed be a dangerous thing, and has kept his own sanity these five decades by judicious use of double-think.

All of this is not to say he's an inherently nice person, however. He's wholly willing to get people drunk or drugged in order to make use of the information they might reveal in such a way, and though he won't willingly partake of them himself, he won't necessarily intervene with other culture's practices (slavery is still a not-uncommon practice across the Dreamlands, for example). On the other hand, though, if he finds himself in a difficult position alongside other people, if he's able to help them, he'll do everything in his power to help them as well. In a fun conflict of both, when he overheard the Zoogs (a rat-like sentient race) plotting to attack and kill the nearby settlement of cats in Ulthar, he assisted the cats in organising a military mobilisation to destroy and take over that specific settlement of Zoog.

Powers and Abilities: While he's largely a mundane human, as it's his Dreamer self that's coming to the Library, he is objectively more fit than someone of his physique and lifestyle ought to be. He's a Great War veteran, and proven to be extremely tactically minded, compatible with a moderate variety of guns and melee weapons and perfectly willing to pick up a fight even if he won't necessarily start it.

He's also extremely knowledgeable about the various types of magic and magical creatures, and even gods that exist in the Dreamlands, across various times and nations, and is known to be familiar with most of the contents of the Necronomicon, as well as other such books of esoterica, and so he's familiar enough with the concept of "this shit will melt your brain out your nose" impossible information and has developed the necessary double-think abilities to avoid them; he's thus extremely hard to shake or scare, from pure exposure to way more horrifying bullshit than you personally.

Inventory: Basically just his whole-ass self.

Sample: TDM link, two, three! I'm just excited

When presented with a choice, is the character more likely to stick with tried and true methods? Or make something new up on the fly? Randolph's had a long existence, between his real life and the stretched-out time of the Dreamlands, and so he himself will fall back on tried and tested methods he knows have the highest success rate personally; however, if someone has a better or more interesting idea, he'll be more than happy to play assist on it. Generally he won't go into anything without some semblance of a plan, though.
What is more important to your character, preserving the past or forging a future? Forging a future. While he has some historian leanings, his stance as a writer is that the past is mostly important for establishing where you go next.
How does your character influence their own story? What about the stories of others? The entire point of Dream-Quest is that Randolph refuses to take the loss of an important dream of his lying down, and will literally cross the whole fucking Dreamlands to get it back. He's writing his own goddamn story thank you very much.

Are you alright with your character’s canon being used as a Recommended Reading?: I am! Dream-Quest of Unknown Kadath is one of the less violently racist stories in the Lovecraft mythos, but it's also a bit of a slog.

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Randoph Carter

October 2025

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